As a result of these experiences, I almost bounced right off the game.įortunately, there is depth beneath the chaos – it just takes some time and effort before that can be appreciated. The other mode, ‘Briefcase Extraction’, was little better – I felt even more punished for not knowing the nuances of movement controlling abilities. It felt like a fiddly version of a Worms game, where most of the time both teams would do about the same amount of damage to each other, and exactly how I contributed to that damage seemed inconsequential. Then, once I’d got them figured out, combat seemed to become a simple matter of trading hits until someone fell over. In my first few games, I’d spend the first half struggling against the timer and end up misusing my abilities. The problem is that it manages to seem both too simple and too complicated at once. It took me a while to really get Atlas Reactor. All of this takes place in a colourful, Saturday morning cartoon-type world that reminds me of Overwatch, complete with a roster of characters that includes a robotic dog, a genius fish doctor (the sturgeon general) and an anomaly of sentient light. When you first start playing, it’s all too easy to panic and end up firing wildly off into the distance and accidentally move to somewhere you had no intention of going. At the start of each turn, everyone’s given twenty seconds to program in their move before sitting back and watching their team’s master plan play out. Each player controls a ‘Freelancer’ with four regular abilities, as well as an ultimate ability that gets charged each time a regular one is used. The standard mode is Deathmatch, with victory going to the four-person team that reaches five kills first, or the team with the most kills after twenty turns. If you’re not sure what ‘MOBA-style combat’ really means, have no fear: Atlas Reactor is a unique creature, and experience with its genre-spanning inspirations won’t give you much of a competitive edge. Think turn-based MOBA-style combat with an emphasis on predicting and responding to your opponent's’ next move. If Frozen Synapse and Battlerite had a baby, it would bear an uncanny resemblance to Atlas Reactor.
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